Sean Murray is already talking about the successor to No Man’s Sky

A bearded man is holding a video game controller in front of a blue-purple nebula background.

Introducing Sean Murray No Man’s Sky at E3 2015
Photo: Christian Peterson (Getty Images)

Stop me if you’ve heard this one before: during a recent IGN interviewHello Games chief executive Sean Murray called the studio’s new venture “something quite ambitious”.

“Similar to No Man’s Skyit’s the kind of project that even if we had a thousand people working on it, it would still seem impossible,” Murray said.

No Man’s Sky, as you may recall, was sold with the same kind of effusive language. However, a huge list features Murray promised before launch, such as the ability to see other players online, were notoriously extinct when the game hit store shelves.

And of course, while much of the disappointment can also be attributed to an unchecked pre-release hype train and the harsh realities of game making, it’s hard to ignore all the time. No Man’s SkyThe range was exaggerated. Sony Worldwide Studios President Shuhei Yoshida even admitted shortly after its release that the grandiose PR strategy behind the Sony-published game “wasn’t great.”

When he broke his silence two years later, Murray agreed, but also spoke about the damaging effects of the vitriol response to No Man’s Sky had on Hello Games.

“This team that made the game is incredibly talented and they’ve made something really interesting – and that [controversy] shouldn’t be what defines them,” Murray said. Eurogamer during a 2018 autopsy. “No Man’s Sky should be the game that was super ambitious and made by a small team and continued to grow and have a cool community around it. That’s what I want to talk about.

In the years that followed, Hello Games managed to change public perception of No Man’s Sky by releasing several very popular free updates, including the latest revamped space combat and developed the gaming underworld. It won a BAFTA for “Best Evolutionary Game” just last week.

Murray, for his part, says he is learned his lesson about promoting a game too early in development – and for what it’s worth, he’s yet to share any details about the studio’s ambitious new project – but I still can’t help but see nuance of the same mistakes he made with No Man’s Sky in these last comments. Hello Games’ obvious talent aside, it looks like Murray’s talk of making an “impossible” game is coming together. yet another round of rakes for them to walk on. Why would you even say something like that after everything you’ve been through the last time?

The next part of this story is just for Sean Murray, so please go read something else.

Seriously, the blog is over if you’re not Sean Murray from Hello Games. Close the window. Thank you.

Sean, I like you. You seem like a really nice, serious guy. But we took this route. Sometimes your haste can get you in trouble. I don’t want you or anyone at Hello Games to go through the same shit as those terrible months after No sky man came out of.

The next time you want to say something crazy about something you’re developing, maybe take a moment and ask yourself if now is a good time to share it with the public. As a conspicuous member of the press, it’s okay if you ignore us for a while. We will understand.

Leave a Comment

Your email address will not be published.